Games constitute a virtual form of recreational activity and represent a product of modern electronic technology. Within virtual worlds, individuals fulfill diverse needs by experiencing varied roles to achieve pleasure and entertainment. In recent years, China's large internet population base and expanding online user base have laid a solid foundation for the sustained development of the gaming industry.
China's gaming industry has entered a stable and mature developmental phase. The Ministry of Culture oversees industrial planning, industrial bases, project development, exhibition activities, and market supervision for the animation and online gaming sectors. The National Press and Publication Administration manages animation during the publication stage and conducts pre-approval for the online publication and distribution of game publications. The gaming industry exhibits the following characteristics:
- Strong interconnectivity exists between gaming and other industries. The gaming industry is a quintessential knowledge-intensive and technology-intensive sector characterized by high technological sophistication and innovation. Creative thinking and labor from talent serve as fundamental drivers of high value-added output. Consequently, the gaming industry stimulates growth in related sectors, with notably significant effects on telecommunications, IT, and associated industrial chains.
- Online community issues persist within gaming contexts. Online communities refer to groups formed through game-based connections. These communities evolve from member aggregation and active interaction to operational optimization and commercialization, completing a developmental trajectory from simple groups to branded, professional entities.
CnOpenData has compiled China's game approval data, aggregating approval information not only across imported online games, imported electronic games, and domestically produced online games, but also providing details on game approval modifications and revocations. This collection serves as a high-quality data resource for relevant research.
Time Range
Imported Online Game Approval Information: 2009-2021
Imported Electronic Game Approval Information: 2009-2016
Domestically Produced Online Game Approval Information: Jan 2010-Jul 2021 (Data for May 2012, Apr-Nov 2018, and May 2019 not disclosed)
Game Approval Modification Information: 2014-2021
Game Approval Revocation Information: 2020-2021
(Updatable as needed)
Field Display
Sample Data
Imported Online Game Approval Information
Imported Electronic Game Approval Information
Domestically Produced Online Game Approval Information
Game Approval Modification Information
Game Approval Revocation Information
Data Update Frequency
Annual updates