Games, as virtual recreational activities and products of modern electronic technology, allow participants to fulfill diverse needs through role-playing experiences in digital environments, ultimately achieving entertainment purposes. In recent years, China's massive internet population base and expanding online user base have established a solid foundation for sustained development in the gaming industry.
China's gaming industry has entered a stable and mature development phase. The Ministry of Culture(文化部) oversees cultural industry planning, industrial bases, project development, exhibition trades, and market regulation(市场监管) for animation and online gaming sectors. The National Press and Publication Administration(国家新闻出版总署) manages animation content during publication stages and implements pre-approval(前置审批) requirements for online game distribution. Key industry characteristics include:
- Strong industrial synergy with related sectors. As a knowledge-intensive and technology-driven industry featuring high technological sophistication and innovation(高技术化、创新化), gaming relies fundamentally on creative human capital to generate high added value. This enables significant multiplier effects on telecommunications, IT, and related industrial chains.
- Emergence of online community dynamics. Networked communities formed through gaming interactions evolve through member aggregation, active interaction, rational operation, and commercialization(成员聚集、活跃互动、合理运营、商业化变现), transitioning from simple groups to branded, specialized entities during this developmental process.
CnOpenData has compiled comprehensive China game approval records, covering imported online games, imported electronic games, and domestic online games, along with game approval modifications and revocations, providing high-quality data resources for academic research.
Temporal Coverage
Imported Online Game Approvals: 2009-2021
Imported Electronic Game Approvals: 2009-2016
Domestic Online Game Approvals: 2010.01-2021.07 (Data missing for May 2012, April-November 2018, and May 2019)
Game Approval Modifications: 2014-2021
Game Approval Revocations: 2020-2021
Field Display
Sample Data
Imported Online Game Approvals
Imported Electronic Game Approvals
Domestic Online Game Approvals
Game Approval Modifications
Game Approval Revocations
Data Update Frequency
Annual updates